Mythwalkers are a diverse set of individuals from across the galaxy that have been recruited by COVEN, under its new Mythwalker Program.
Paragons are artificial bodies, controlled via a remote neural link. They are an experimental technology developed by COVEN.
Indus was home to the Yaksha, floating islands, and Cosmium. It mysteriously went silent, before it was rediscovered by COVEN.
Although Mythwalkers have ventured to Virlok ever so often, it still holds many mysteries waiting to be revealed.
Cosmium is a unique substance of unknown origins, the floating islands of Indus are its only known source.
A powerful criminal syndicate, COVEN is headed by a board of the most powerful and influential individuals in the galaxy.
A barrier surrounding Indus in the form of a temporal storm, of unknown origin. This obscuresthe surface entirely from sight.
You are a Mythwalker. A hired gun, an adventurer, a blank slate. A thirst for the unknown has you diving head first onto the planet Indus for COVEN, an intragalactic syndicate. Indus is a mystery to most space faring civilizations, a veritable collection of untouched, unexplored, and ever-changing islands.
As a light machine gun, Devastator boasts a large ammo capacity and uses high-powered rounds, making it capable of shredding any foe caught in its sights.
Judgment is a unique semi-automatic hand cannon with an extending barrel. In its fully extended state it is capable of taking down a fully-charged shield.
Vantage is one of the few weapons that are useful at very long ranges. It has the highest damage per bullet in the entire Mythwalker arsenal.
A semi-automatic combat shotgun with a high damage output. Kismet fires its pellets in a pre-defined pattern, making it viable at longer ranges.
The Tempest CFA is a high-risk, high-reward gun, having the highest rate of fire in the Mythwalker arsenal. It also requires high skill and a bit of luck to be effective.
The V-Fury is part of the latest Vitalis series and is one of the most accessible SMGs with a relatively low skill ceiling.
A jack of all trades, the Locust is good at all ranges and boasts a manageable but deadly rate of fire. Its mag capacity is enough to take down threats with ease.
SMGs, shotguns, and assault rifles are just some of the weapons in a Mythwalker's ever-growing arsenal. Ease of manufacturing and sheer effectiveness have ensured that kinetic weapons are a reliable way to survive on Indus.
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We are building Indus with a community first approach, where we invite Mythwalkers from the Community for Playtests that we conduct across the country to come in and share their thoughts, feedback and even criticism of the build they play.
By doing this we ensure that we are always building a game for the players first.